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Tiny Convoys

Project year: 2021


Game style: Puzzle game


Engine: Unity


Platform: Mobile ( Android )


Role: UI programmer and animator

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Personal comments

Working on Tiny Convoys was an incredibly rewarding experience that allowed me to further develop my communication skills and gain a deeper understanding of user interface design.

 

As a UI-heavy game, Tiny Convoys presented unique challenges that required me to work closely with the graphics department to ensure that all assets were delivered on time and met our high standards of quality. By fostering efficient communication and minimizing miscommunications, we were able to decrease the time spent on the project and deliver a polished final product.

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One of the aspects I enjoyed most about working on Tiny Convoys was the highly interactive environment and puzzle-like gameplay. As a team, we were able to come together and create a cohesive and engaging experience that was both challenging and satisfying for players.

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While I'm proud of what we accomplished with Tiny Convoys, I also recognize that there is always room for improvement. Looking back, I can see areas where we could have pushed ourselves further and achieved even greater success. However, I am confident that the work my department did on this game was of the highest quality and demonstrated our ability to create outstanding user interfaces for complex games.

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