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Project year: 2022


Game style: Hack'n'Slash

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Engine: ISTE (Custom engine)


Platform: PC


Role: Editor programmer

Personal comment

Working on this project as the editor programmer allowed me to dive deep into the inner workings of a game engine, which was an incredible learning experience.

Creating an editor from scratch while the game was being built was challenging, but also incredibly rewarding.

I was able to improve my skills in code organization and optimization, as well as communication and collaboration with other team members.

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One of the things that I enjoyed the most was the level of responsibility I had in ensuring the stability and quality of the editor code.

It was satisfying to see how my work impacted the overall workflow of the team, and how it made everyone's lives easier.

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Overall, this project taught me a lot about game engine creation and gave me the confidence to take on similar projects in the future.

It was a great project to work on and I am proud of what we were able to achieve as a team.

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