Portfolio - Loke Djerf
Project year: 2022
Game style: Platformer
Engine: TGE
Platform: PC
Role: Physics and collision programmer
Personal Comment
Throughout this project, I faced a major challenge in managing my time and priorities. I got too fixated on a particular feature and lost sight of the bigger picture.
I learned the hard way that sometimes it's necessary to let go of certain things, especially if they take up too much time and prevent me from achieving the project's goals.
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Despite the challenges, I did make progress in one key area: collision systems.
I enjoyed experimenting with different approaches and techniques, and I became more confident in my ability to handle collisions in game development.
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However, there were some frustrations along the way. Miscommunication and a lack of guidance on the requirements for the collision system made the process more difficult than it needed to be.
Additionally, the engine's instability led to many of my changes becoming outdated or unusable.
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Looking back, I realize that I need to take more control over my work and be more proactive in communicating with my team and clarifying requirements.
I've learned that it's often better to focus on what's essential and build a solid foundation before branching out into more complex features.