Portfolio - Loke Djerf
Lost Harmony
Project year: 2022
Game style: Top-down adventure game
Engine: TGE
Platform: PC
Role: Editor programmer
Personal comment
Working as an editor programmer on this project was a great learning experience for me.
I experimented with various ways of interacting with different components through the editor and optimized it for ease of use for both programmers and level designers.
This allowed me to catch up on what everyone else was working on and take on other people's responsibilities, as I volunteered to add the tasks of a missing programmer to my assignments.
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This was the most comfortable project for me, as I always had something to do, but it was never overwhelming.
I was able to be flexible and jump between tasks while still keeping a steady and stable pace, even though my role was originally focused on editor programming.
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Even after completing the game, I felt that it could have used a few more weeks of development.
However, I am still proud of what our team accomplished and believe that it deserves to be called finished.
Overall, this project was a great opportunity for me to expand my skills and take on new challenges.