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HammerTimeMM.png

Hammer Time

Project year: 2022


Game style: Bullet Hell


Engine: TGA2D


Platform: PC


Role: Enemy programming and debugging

HammerTimeMM.png

Personal comment

Working on this game project was a major challenge for me, as I took on a lot of responsibilities and felt the pressure to constantly perform at my best.

However, this also led to a lot of growth and improvement in my skills as a game developer.

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In particular, I focused on improving my abilities in enemy and boss balancing, as well as level loading and game stability.

These were key areas that I felt I could contribute to the project, and I was able to make a significant impact.

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Throughout the project, I also became the go-to person for gameplay-related bug fixing and debugging.

This was a big responsibility, but it also helped me to improve my skills in code deciphering and problem-solving.

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Despite the stress and pressure, I am very satisfied with how the game turned out.

It's a game that I feel proud to have been a part of, and one that I can see myself replaying and enjoying in the future.

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