Portfolio - Loke Djerf
Hammer Time
Project year: 2022
Game style: Bullet Hell
Engine: TGA2D
Platform: PC
Role: Enemy programming and debugging
Personal comment
Working on this game project was a major challenge for me, as I took on a lot of responsibilities and felt the pressure to constantly perform at my best.
However, this also led to a lot of growth and improvement in my skills as a game developer.
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In particular, I focused on improving my abilities in enemy and boss balancing, as well as level loading and game stability.
These were key areas that I felt I could contribute to the project, and I was able to make a significant impact.
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Throughout the project, I also became the go-to person for gameplay-related bug fixing and debugging.
This was a big responsibility, but it also helped me to improve my skills in code deciphering and problem-solving.
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Despite the stress and pressure, I am very satisfied with how the game turned out.
It's a game that I feel proud to have been a part of, and one that I can see myself replaying and enjoying in the future.